Have modeled the old-style building, phew! I based it on a reference image (thanks google image search) though left out some of the minute details. Once it was …
In response to my suspicion that the end of animation is a bit flat, I’m envisioning an extreme wideshot of the city skyline and the explosion bursting from …
A few more images! Some visual development work that I guess sort of relates to the city theme of the film, and a few renders using the oversampling …
And so the modeling continues, a neverending stream of polygons! Have been doing loads of mucking around with textures and what the animation will look like – and …
So I started modeling! I’m kind of modeling with a fractured, angular geometry look in mind, at least for the damaged shopfronts. The city is going to be …
Well, I realised today that in terms of the visual style of my animation I either had no idea or too many ideas about what I wanted. Solution: …
Here are the storyboards for my animation this semester – they don’t really indicate any visual style as such, more just blocking and subject. I’ve been considering rendering …