Lost in the Plot

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Artwork- “Amelia”

August 1st, 2008 Discussion {1}

Another pen on canvas work, this one from sometime mid 2007. Inspired by many hours of listening to this song by Joni Mitchell, and all the songs on

A Brooklyn Day

May 27th, 2008 Discussion {2}

An old pen drawing, reworked and layered and given new life. There was a particular day in Brooklyn, when the weather was warm and the sun was intense,

Some Little Badge Designs

May 24th, 2008 Discussion {1}

I have a little bag with some of these badges left over from when I made them a couple years ago, but I really want to make more.

Artwork: “Signpost”

May 22nd, 2008 Discussion {0}

A pen and acrylic work on canvas from a few years back, documented ages ago and finally dug up from the depths of an old hard drive. The

Towards Romanticism In Computer Animation - 3. Contemporary Industry

March 31st, 2008 Discussion {0}

In the decade since Toy Story (1995), Pixar’s work has continued to dominate the computer animation medium, and the studio is often given credit for leading the industry

Sky City

August 9th, 2007 Discussion {0}

Something from earlier in the year. Now I look at it I really want to use it as a guide for a painted version on canvas, a couple

Greenpatch

August 9th, 2007 Discussion {0}

Another image, early 2007, from my notebook. This one was very unplanned, which is quite obvious compositionally. I think it works in places for texture and a sense

Towards Romanticism In Computer Animation - 2. Origins and Inheritance

June 19th, 2007 Discussion {0}

Establishing a Romantic perspective on computer animation requires a deep and critical understanding of its basic principles and origins, as well as a framework of its artistic history

Vincent

June 18th, 2007 Discussion {1}

Tree Trunks with Ivy, July 1889. Van Gogh Museum, Amsterdam, Netherlands.
“For my part I know nothing with any certainty, but the sight of the stars makes me dream.”

Towards Romanticism in Computer Animation - 1. Introduction

June 12th, 2007 Discussion {0}

Abstract
Computer animation today faces many challenges. Dominated by visually homogenous commercial content, obsessed with realism and simulation, and unduly beholden to the conceptual and visual limitations of its

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