An experimental little project. Watch it over at Vimeo.
Click below to see some large stills.
120 frames of Tailor, jumping from step to step. It’s a lot better than it was, thanks to polishing and fixing the tail to ensure it does a …
Being sick at home, though miserable and not very productive, has brought me back to my industry environment project. Just some modeling progress above (larger version), slowly adding …
I’ve been doing some general 3D work in Maya, mostly just to keep learning and stay focused. This image of a tree (larger version) was an exercise mainly …
A render from the city environment, this time at night. Despite being a bit overwhelmed by the four totally separate environments I’ve been creating, I couldn’t help myself …
Finally, I’ve gotten back to the blog with some new images. This one’s from the desert section of my animation, and is a kind of concept render, since …
A render of the industry section of the film, also Photoshopped a bit. I started texturing the buildings and factories and pipes etc, and began to realise that …
Another render of the bright and shiny street, this time with more detailed geometry in place, and also some more interesting in-scene lighting and glow. This image is …
Some concept art of the city phase of my animation, looking all bright & shiny! I’m kind of weighing up at the moment how much detail I’ll be …
I’ve been working some more on constructing the city and it’s different ‘zones’. At the moment, I’m just blocking in solids and getting a sense of timing, and …