Lost in the Plot

Categories » 3D

Industry Progress

October 18th, 2008 Discussion {2}

Being sick at home, though miserable and not very productive, has brought me back to my industry environment project. Just some modeling progress above (larger version), slowly adding

Pine Tree

October 2nd, 2008 Discussion {0}

I’ve been doing some general 3D work in Maya, mostly just to keep learning and stay focused. This image of a tree (larger version) was an exercise mainly

Night Lights

October 27th, 2006 Discussion {0}

A render from the city environment, this time at night. Despite being a bit overwhelmed by the four totally separate environments I’ve been creating, I couldn’t help myself

Dissected Space

October 27th, 2006 Discussion {0}

Finally, I’ve gotten back to the blog with some new images. This one’s from the desert section of my animation, and is a kind of concept render, since

Fire and shadow

August 13th, 2006 Discussion {0}

A render of the industry section of the film, also Photoshopped a bit. I started texturing the buildings and factories and pipes etc, and began to realise that

Bright and Shiny (2)

August 12th, 2006 Discussion {0}

Another render of the bright and shiny street, this time with more detailed geometry in place, and also some more interesting in-scene lighting and glow. This image is

Bright and Shiny (1)

July 4th, 2006 Discussion {0}

Some concept art of the city phase of my animation, looking all bright & shiny! I’m kind of weighing up at the moment how much detail I’ll be

3D City Renders

June 29th, 2006 Discussion {0}

I’ve been working some more on constructing the city and it’s different ‘zones’. At the moment, I’m just blocking in solids and getting a sense of timing, and

City Building

May 8th, 2006 Discussion {0}

I thought I’d share some images of my most recent project. Somehow everything I do comes back to building cities! I’ve been playing with building a big 3D

The Last Old Building

September 15th, 2005 Discussion {0}

Have modeled the old-style building, phew! I based it on a reference image (thanks google image search) though left out some of the minute details. Once it was

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